Digital animation: Basics animation 02
Title
Digital animation: Basics animation 02
Subject
films; animation; digital animation; handbooks
Description
Contents: Introduction. How to get the most out of this book. Foundations <1960: Early mechanical developments; The first animated films; The foundation of modern computing. Pioneers 1960-1980: Experimental animators; Early special effects; The birth of computer games; First CGI in cimena; GUIs and SIMs. Development 1980-1990: The first digital games; The animator's role; CGI aesthetics; Character animation; Computers for everyone; Digitally animated shorts; Digital animation in fine arts; Photorealism. Maturity 1990-2000: The internet and animation; Digital animation in cinema; Digital animation in television; Traditional skills in CGI; Digital worlds and digital actors. Integration 2000-2007: Digital tools for all; Digital feature films; Digital auteurism; Media crossover; Aesthetic confidence; Beyond cinema and television. Predictions 2007>: Machinima; Return to core values; Digital auteurism revisited. Glossary. A timeline of digital animation. Conclusion. References and bibliography. Further resources.
Creator
Chong, Andrew
Publisher
Lausanne: AVA, 2008
Identifier
LIB00109
ISBN
9782940373567
Library Location
Gallery cupboard
Files
Collection
Citation
Chong, Andrew, “Digital animation: Basics animation 02,” Curzon Cinema Collection, accessed April 26, 2024, https://curzoncollection.omeka.net/items/show/1853.